How Fireball changes a result
Enable Fireball and choose its equipment level. The calculator adds that level's projectile damage to the selected target, then compares Lightning and Earthquake combinations. If equipment already covers the target's HP, the result can require zero spells.
Fireball is included in both building and hero results in this tool. That is an arithmetic assumption: the selected target receives the stored damage once. The calculator does not choose the impact point, simulate the Warden's path, check splash coverage, or establish whether an enemy hero is within the blast.
Fireball damage table
These 27 supported levels come from the same Fireball lookup used by the calculator. Damage is per modeled hit to one target; it is not a total across the blast area.
| Equipment level | Damage (HP) |
|---|---|
| 1 | 1,500 |
| 2 | 1,500 |
| 3 | 1,700 |
| 4 | 1,700 |
| 5 | 1,800 |
| 6 | 1,950 |
| 7 | 1,950 |
| 8 | 2,050 |
| 9 | 2,200 |
| 10 | 2,200 |
| 11 | 2,350 |
| 12 | 2,650 |
| 13 | 2,650 |
| 14 | 2,750 |
| 15 | 3,100 |
| 16 | 3,100 |
| 17 | 3,250 |
| 18 | 3,400 |
| 19 | 3,400 |
| 20 | 3,500 |
| 21 | 3,650 |
| 22 | 3,650 |
| 23 | 3,750 |
| 24 | 3,900 |
| 25 | 3,900 |
| 26 | 3,950 |
| 27 | 4,100 |
The official March 2024 launch notes list projectile damage. This reference does not reuse their historical radius values.
Worked example: maximum Air Defense
Use manual levels with Town Hall caps off. Turn off Supercharge, ranked and seasonal modifiers, and both spell-count limits. Enable only Fireball; all other equipment is off. The default optimizer considers up to four Earthquakes.
- Target
- Air Defense, level 16
- Target HP
- 2,000 HP, normal
- Lightning
- Level 13 · 720 HP per spell
- Earthquake
- Level 8 · 29% first building hit
- Fireball
- Level 27 · 4,100 HP
With Fireball: 0 spells
4,100 equipment damage − 2,000 target HP = 2,100 HP overkill. No Lightning or Earthquake is needed for this modeled hit.
Without equipment: 1 Earthquake + 2 Lightning
The same target and spell levels need 3 spells: 580 Earthquake damage + 2 × 720 Lightning damage = 2,020 HP, with 20 HP overkill.
Zero spells describes this single target after a successful equipment hit. It does not mean Fireball will land there automatically or that an entire attack needs no spells.
Pairing equipment with spells
Earthquake contributes a percentage of target HP; Fireball and Lightning contribute flat damage. The optimizer compares those contributions together. A lower-level Fireball, a stronger defense, or Supercharge can change the best spell combination.
Multiple enabled equipment items are added together. ZapQuake does not validate hero equipment slots, hit order, or whether the whole loadout can deliver those hits. See the calculation method and equipment assumptions before relying on a combined result.
Sources & dates
Source review: October 4, 2026. Historical release notes establish the changes described below; they do not certify every current game value. Tables use the calculator data snapshot shown above.
- Supercell: Super Dragon Spotlight event and Fireball launch — March 11, 2024. Official projectile-damage reference; the table includes level 27 at 4,100 damage.
- ZapQuake calculation method — explains the modeled hit, target rules, spell limits, and rounding used in this example.